The 854 pixel width is rounded up from 853.
All Player/Missile objects' normal pixel width is one color clock.
The bold weight was based upon a double pixel width, rendering it closer to a heavy or black weight.
When D or B are different from zero the pixel width is given by:
A simple mathematical calculation reveals that a 704 pixel width would be enough to contain a 480i or 576i standard 4:3 picture:
Uses a 20-pixel register that is mirrored or copied, left side to right side, to achieve the width of 40 pixels.
The nominal clock was 2.0 MHz, yielding a 500ns pixel width.
Multicolor text (4x8 pixels per character, double pixel width in x direction)
The game requires a monitor with a width of 1024 pixels and a browser of Internet Explorer 7 for it to work properly.
Line 2: D: y component of the pixel width (y-skew)