The two squares thus marked are called entangled.
If the Black king can reach any of the squares marked with a dot or an "X", it stops the pawn .
It was a square, clever hand, marked with a lifetime of gardening, marked by IV needles now.
If the white king is on any of the squares marked with dots, the queen cannot approach the pawn, and the result is a draw .
White wins if the king is close enough to move to one of the squares marked with dots in two moves .
In this position, the squares marked with "x" are key squares and the e1 square is a "5" for White.
The white grasshopper on d4 can move to the squares marked with crosses (b2, d1, d7 and h8), as well as capture the black pawn on a7.
However, the squares making up each corner on the racetrack are coloured differently to other squares, marked with a flag indicating a number.
Each vehicle has a card with numbered squares marked on it.
Otherwise, the king needs to stay on the squares marked with dots: g7 and h7.