Additional examples are adjusted to the entries in an automated way - we cannot guarantee that they are correct.
I.B.M.'s Enhanced Graphics Adapter overcomes most of these difficulties - in 16 colors, no less.
Enhanced Graphics Adapter (EGA)
The Enhanced Graphics Adapter monitor was mounted on top of a tilt-and-swivel mount, a welcome improvement on the PET.
But even with an E.G.A., or enhanced graphics adapter, card and a good color monitor, and programming that pushes them to the limit, these are not ideal game machines.
Color graphics cards such as the Enhanced Graphics Adapter, or EGA, display such forms only in Manuscript's preview mode.
Super EGA, a proprietary variant of the Enhanced Graphics Adapter (EGA)
The IBM Enhanced Graphics Adapter (EGA) contained an 8x14 pixels-per-character version, and the VGA contained a 9x16 version.
They found that the MS-DOS version played at twice the speed of the C64/128 version when using the Enhanced Graphics Adapter (EGA) graphics mode.
John D. Carmack, a game programmer at Softdisk, discovered a trick that would allow smooth-scrolling graphics in PC games, but only with the 16-color Enhanced Graphics Adapter card.
Its first product, announced September 1985, was a four chip EGA chipset that handled the functions of 19 of IBM's proprietary chips on the Enhanced Graphics Adapter.
By way of contrast, when introduced in 1985, the Amiga had competed favorably against Intel 80286-based systems with Enhanced Graphics Adapter graphics and rudimentary sound capabilities that frequently cost 2–3 times as much.
IBM's Monochrome Display Adapter and Enhanced Graphics Adapter as well as the Hercules Graphics Card and the original Macintosh computer generated a video signal close to 350p.
The Enhanced Graphics Adapter (EGA) is a IBM PC computer display standard specification which is between CGA and VGA in terms of color and space resolution.
When Paintbrush was released the following year, PCPaint had already added 16-color support for the PC's 64-color Enhanced Graphics Adapter (EGA), and Paintbrush followed with the PC's advantage of EGA support as well.
Only CGA could be used in this situation, because Enhanced Graphics Adapter (EGA) video memory was immediately adjacent to the conventional memory area below the 640 kB line; the same memory area could not be used both for the frame buffer of the video card and for transient programs.