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These games have been called genetic artificial life games, or biological simulations.
Artificial life games are related to computer science research in artificial life.
It also includes genetic artificial life games, where players manages populations of creatures over several generations.
Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal.
Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole.
God games are classified as a subgenre of artificial life game because players tend to a population of simulated people that they control only indirectly.
When no modes are selected, Mainichi Issho runs in autoplay and becomes a traditional artificial life game.
Ventrella is also known as the author of Gene Pool, an artificial life game demonstrating Darwinian evolution.
God games are a subgenre of artificial life game, where players use supernatural powers to indirectly influence a population of simulated worshipers.
Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs.
By 2000, The Sims refined the formula seen in Little Computer People and became the most successful artificial life game created to date.
Life simulation games (or artificial life games) involve living or controlling one or more artificial lives.
Artificial life games and life simulations find their origins in artificial life research, including Conway's Game of Life from 1970.
Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once.
These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse, a category which includes Animal Crossing by Nintendo.
In contrast to artificial life games, digital pets do not usually reproduce or die, although there are exceptions where pets will run away if ignored or mistreated.
Life simulation games (or artificial life games) is a sub-genre of simulation video games in which the player lives or controls one or more virtual lifeforms.
But one of the first commercially viable artificial life games was Little Computer People in 1985, a Commodore 64 game that allowed players to type requests to characters living in a virtual house.
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character (as in Spore), and places them in charge of a game setting containing autonomous characters to guard and influence.