Additional examples are adjusted to the entries in an automated way - we cannot guarantee that they are correct.
Each context represents a different stage in the rendering pipeline.
This process is described as a rendering pipeline with several distinct stages.
Eight parallel rendering pipelines process up to 3 billion pixels per second.
Well, that's easy to say now we have full rendering pipelines and shaders, but back then you just didn't.
The lighted surface can then be used in the normal rendering pipeline for any number of frames.
Here are some new shots with the projectors added, and a slightly modified rendering pipeline.
Flash 10.2 beta, released December 2010, adds hardware acceleration for the whole video rendering pipeline.
In many cases, this would require the CPU's rendering pipeline to be changed.
The act of a softmod usually enables pixel rendering pipelines, though may also include other enhancements.
The architecture of the real-time rendering pipeline can be divided into three conceptual stages as shown as in the figure below.
It consisted of four rendering pipelines, with hardware T&L, and some limited pixel shader support.
Now everything uses a single rendering pipeline through which a photo requests a single frame while a video requests 24 frames every second.
REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines.
Thus, Visualization Library uses different data structures (possibly hierarchical) to manage each particular domain of the rendering pipeline.
With a 350 Million Pixel per second fill rate and 2 3D rendering pipelines there is more than enough power to draw today's complex graphics.
Using the distributed rendering pipeline, GPUdb is able to serve as a geospatial web server.
With advances in graphics cards, new features have been added to allow for increased flexibility in the rendering pipeline at the vertex and fragment level.
A fully integrated node-based compositor within the rendering pipeline accelerated with OpenCL.
That is, the basic structure of an object can change at any time, even if the rendering pipeline is asynchronously using that object.
Considering the rendering pipeline, the projection, the clipping, and the rasterization steps are handled differently by the following algorithms:
To simplify the process, new features were added to graphics cards, including the ability to modify their rendering pipelines using vertex and pixel shaders.
It is possible to eliminate unneeded data from going through the rendering pipeline to cut out extraneous work (called view volume clipping and backface culling).
XS unbeatable image quality through its permanent 32-bit internal rendering pipeline, which even in high-performance 16-bit modes provides near 32-bit quality.
Graphics rendering pipeline is known as the rendering pipeline or simply the pipeline.
One method of speeding up the shadow volume geometry calculations is to utilize existing parts of the rendering pipeline to do some of the calculation.