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See you next Friday, when we'll be back for your edutainment.
However, corporate edutainment and testing is the main focus even in the future.
Most edutainment games seek to teach players using a game based learning approach.
He is recognized as one of the pioneers in the Edutainment video game industry.
The product is also being used in e-learning and edutainment.
Some people call these types of games edutainment because they combine education and entertainment.
The program is a form of edutainment and advocates environmentalism.
This is interactive music as educational entertainment, or what some in the industry call "edutainment."
Also on the books is an edutainment series for Internet delivery aimed a 12-17 year students.
Content with a high degree of both educational and entertainment value is known as edutainment.
In this way, the show melds comedy and education into one as form of edutainment.
Some of the activities, or games - this is "edutainment" - have more than one mode.
A great piece of 'edutainment' designed for Ages 7 up.
The band was named after a late 1980s edutainment title.
An introduction to cultural diversity aimed at young and old alike from our edutainment program.
Edutainment - Content provides user with specific skills, development or reinforcement learning.
Bible Builder is described as the alliance's first "edutainment" title.
When the term education is combined with entertainment, it is called "edutainment".
For example, Food Force combines news, persuasive and edutainment goals.
Isolation from entertainment centres has led to companies trying edutainment to get their message across.
It refers to the game as edutainment because "something could accidentally be learnt while playing".
The channel is serving as a unique form of edutainment and infotainment for the community around the world.
They are an important part of the Gardens' edutainment programme, which aims to bring plant knowledge to the public.
Edutainment programmes which cater to the problems of youth are also broadcast.
Lucas began developing the series in 1990 as "edutainment" that would be more cerebral than the films.