Additional examples are adjusted to the entries in an automated way - we cannot guarantee that they are correct.
Step: The running wolf can move one square orthogonally forward.
Limited range: They can move one to four squares orthogonally forward.
Step: The earth general and go between can move one square orthogonally forward or backward.
It can also move one step orthogonally backward on its ring.
A lance can move any number of free squares orthogonally forward.
A piece moves one space orthogonally onto a vacant point on the board.
It can jump to the second square orthogonally forward or backward.
A rook moves orthogonally any number of points in a straight line.
When a piece has a red side showing it moves orthogonally (or straight).
However, the text makes no mention of an ability to move orthogonally sideways.
A player may move one piece per turn orthogonally.
Because it cannot move orthogonally, a bishop can only reach half the squares on the board.
There are now two orthogonally adjacent empty spaces on the board.
The dark spirit can move one square orthogonally right.
Players will then take turns moving their pieces orthogonally into an adjacent empty cell.
Limited range: It can move one or two squares orthogonally sideways.
Range: It can move any number of free squares in a straight line orthogonally backward.
A piece is moved orthogonally any number of unoccupied spaces.
The general may move and capture one point orthogonally.
It may therefore move orthogonally over whole rows and is able to leap one piece while moving.
Each beam is then polarized orthogonally with respect to one another.
Step: It can move one square orthogonally sideways or directly backward.
Step: The left general can move one square in any direction except orthogonally left.
White then removes one of its pieces orthogonally adjacent to the empty space created by Black.
Pieces can move in eight possible directions (orthogonally and diagonally).