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Rendering is achieved using classic real-time rendering or physically based rendering.
The game was designed to test the Unreal Engine 4 and Physically Based Rendering.
Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and photogrammetry.
Mantra can perform extremely fast volume rendering, and also Physically Based Rendering - a technique which attempts to more accurately model the interactions of light.
Physically Based Rendering techniques (PBR)
On November 17, 2015, Poser 11 and Poser Pro 11 were released, introducing physically based rendering and many other workflow improvements.
Lafortune, E, Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering, (PhD thesis), 1996.
Matt Pharr and Greg Humphreys, Physically Based Rendering: From Theory to Implementation, Morgan Kaufmann, July 2004.
For Unity there has been a similar upgrade, advanced control mechanics with Physically Based Rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing.
He was awarded in 2014, along with Matt Pharr and Greg Humphreys, a Technical Achievement Oscar for their formalization and reference implementation of the concepts behind physically based rendering, as shared in their book Physically Based Rendering.