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Straight lines were smoothly rendered in real-time animation.
Animata - Free, open source real-time animation software commonly used to create digital puppets.
It was a real-time animation showing a red-and-white spinning ball bouncing and casting a shadow.
Dar tapped keys and the visual on the screen disappeared, to be replaced by a real-time animation.
The mouse cursor was drawn on the screen by software, and moreover the Macintosh supported real-time animation.
But thus far, Hollywood has rejected real-time animation as too expensive, Mr. Lang said.
The festival is enhanced with an exhibition on virtual reality, in which children can experience this computer-imaged technology firsthand, and an exhibition of real-time animation.
SPH for fluid simulation is being used increasingly in real-time animation and games where accuracy is not as critical as interactivity.
For example, faster than real-time animations can be useful in visualizing the buildup of queues in the simulation of humans evacuating a building.
The company usually takes part in the creation of character modelling, background modelling, real-time animation and cutscene animation of large games.
For his dissertation, he created the GRASS programming language, a three-dimensional, real-time animation system usable by computer novices.
Pre-rendered scenes can require more digital storage space, weaken suspension of disbelief through contrast with real-time animation of normal gameplay, and limit interaction.
The Rutt/Etra Video Synthesizer is an analog raster manipulation device for image processing and real-time animation.
As I told your Colonel Morgan, several hours ago, Gold and Askegren were developing a process for the real-time animation of plasticized liquid adamantium."
Unlike on Blind Date, which Black hosted for 18 years, contestants would not sit in front of a studio audience but would be 'hidden' behind real-time animations as they date each other.
Digital puppetry is also known as virtual puppetry, performance animation, living animation, live animation and real-time animation (although the latter also refers to animation generated by computer game engines).
The advent of virtual worlds has given a new push to this concept since they allow the creation of real-time animation by using camera moves and avatar control techniques that are not possible by using traditional film-making methods.