Since CPU speed and memory size have increased much faster than the throughput between them, the bottleneck has become more of a problem.
The massive CPU speed and performance jumps of a decade ago are things of the past.
In simpler terms, the memory is always running at a set fraction of the CPU speed, with the divisor being a whole number.
As a programmer, thanks to plummeting memory prices, and CPU speeds doubling every year, you had a choice.
Preliminary benchmarks showed very consistent performance regardless of the system's CPU speed.
Voice recognition will get there - the key is CPU speed.
The slow CPU speed meant that it would take up to several seconds for each scene to draw.
This will allow to write more complex programs without increasing resource requirements (CPU speed and memory size).
CPU speeds appeared to be reaching a plateau.
Intel's integrated solutions would have been a major step backwards in performance, despite the improved CPU speed.