Strict limits, such as 10% of total CPU time, are also possible.
Processing like this is just a thread running on the system along with a hundred others, using 0.00001% of the CPU time.
This ran at some 41 frames per second, using about 90 percent CPU time.
Work unit CPU times are generally less than 20 hours.
Work unit CPU times can vary widely, ranging between 15 minutes and 3 hours.
But this used most or all of the CPU time, and limited the detail which could be drawn.
Reducing ε can be done at the cost of CPU time.
How can we cut down on CPU time when we run the system?
CPU time is a necessary yet an undesirable factor.
However, CPU time is generally an easier issue to deal with.