In 1988 more complex games, like Carrier Command and Falcon, became more common on the 16-bit home computers.
Carrier Command and Starglider 2 were remarkable for being the first true 3D games using flat shading and in a complex universe.
Carrier Command (1988, audio tape music)
Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.
Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier.
Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world.
A game of Carrier Command can be initiated in two ways.
Carrier Command was followed by Battle Command, where the player controls a tank.
Carrier Command is a real-time action/strategy game, where the overarching objective is to conquer and control islands.
It was inspired by an earlier game known as Carrier Command (Realtime Games, 1988).