They successfully published 2 PC titles then closed their doors in 2001.
The company focused entirely on PC titles for a short time before shutting down.
That's awfully pompous considering it's more than a year old now and most PC titles start out at $50.
As with most PC titles today, the better the memory and graphical capabilities of the computer itself, the smoother the game would run.
The original PC title needed an update, and soon one was announced.
So, how about running a suite of the most popular PC titles and run them long enough to see if any compatibility issues crop up?
This kind of customization should be standard for PC titles, but sadly, it's not.
It's not exactly a "perfect" example of porting a PC title to console.
Is it so hard to make your game feel like an actual PC title?
Did that feel like creating a PC title, with all the different hardware standards?