However the game suffered poor sales likely due to being released in the same time period as releases in the Unreal and Quake series.
Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game.
Quake III: Arena is a video game in the Quake series.
It was the first game in the popular Quake series of video games.
The gameplay is reminiscent of the Quake series due to its rapidity, with the exception of weapons, which are modeled after real-life prototypes.
The Quake series continued with Quake II in 1997.
The more general term machinima, a portmanteau of machine cinema, arose when the concept spread beyond the Quake series to other games and software.
Quake series (with the exception of the first Quake)
In id Software's Quake series, rocket jumping and strafe-jumping are two such examples.
Machinegun, shotguns and railgun in the Quake series.