Attack missions are principally divided into two categories: air interdiction and close air support.
This includes close air support, air interdiction, and armed reconnaissance missions.
In 1988-1989, mission shifted to offensive counterair and all-weather air interdiction.
As a consequence of these differences, the results of air interdiction also varied.
Weather and terrain will have a major impact on air interdiction's success or failure.
The game also contains rudimentary rules for air interdiction.
Increased mission versatility, including air interdiction, aerial surveillance and logistical support.
Their primary mission of air interdiction remained the same.
Israeli air interdiction resulted in six helicopter making a forced landing after being hit, while two helicopters turned and withdrew.
Planners focused on night high-tech activities, air interdiction, deep strike missions and the land maneuver forces during conventional ground combat.