The main character attributes are health, stamina, speed, and strength.
Critical hits are almost always random, although character attributes or situational modifiers may come into play.
Rings and amulets add to character attributes or protection.
The game used a six-sided die for resolving actions and rolling up character attributes.
The basic function of equipment in SaGa games is to increase character attributes.
If a puffball is not killed within a few rounds, it will raise or lower one character attribute and disappear.
Another critique of the game system has been the large effect of character age on skills, usually considered the most important character attributes.
The higher the rank and the harder the difficulty setting of the game, the more the player's character attributes will increase.
The classes can be split into groups based on the primary character attribute associated with them.
In more detail, the following instincts and character attributes are considered desirable: