This key moves the cursor to the next character position within a field (if there is one).
By using upper and lower case characters, digits and punctuation, every character position has something like 76 different possibilities.
The character positions of the cover are in the style of the 1996 version.
Each character position therefore corresponded to a 12x20 pixel space.
The game will have damage based on character position, and items collected upon defeating enemies.
So that's, what, 62 symbols in each character position.
So each character position goes up by a factor of 62.
The hammer bank moved back and forth one character position, requiring two goes to print all characters on each line.
The character positions and number of characters in a line are exactly similar to the printed document.
Suppose we numbered all the character positions in the book and we could easily move to any character position.