This was done to compensate for the reduced size of the character sprites and make the change less noticeable to players.
The main character sprite is large; meaning that the player is easy to destroy.
Battles take place in a 3D environment with 2D character sprites.
He praised the ability to change viewpoints and the realistic movements of the character sprite.
The graphic detail was vastly reduced and the character sprites were smaller.
The character sprites are pre-rendered from 3D models, rather than drawn by hand.
The text in the game is accompanied by character sprites, which represent who You is talking to, over background art.
A fighting game using these character sprites called Pocket Fighter was released in 1997.
All character sprites are smoothly animated with around 20 positions each.
However, The character sprites are much more embellished, and there are only two planes of movement.