The display chip had two modes, a low-resolution mode at 160 x 102, and a high-resolution mode at 320 x 204, both with 2-bits per pixel for four colors.
These include a driver for Windows 3.1 which support all the Windows 3.1 display modes including the 24-bit, 16.7 million colour and high-resolution non-interlaced modes.
The game is one of the few PlayStation titles to run in high-resolution mode, offering crisper graphics and visuals, and also notable for having a widescreen correction option.
The editor used a Windows GUI for displaying the large maps because high-resolution graphic modes were already handled by Windows.
Shawn Smith of Electronic Gaming Monthly noted the N64 multiplayer offer more fun and it does not affect the frame-rate much in high-resolution mode.
Its visuals were called "respectable" in the standard resolution, but highly praised in high-resolution mode (achieved via the Nintendo 64's Expansion Pak).
Spotlight, a high-resolution mode collected over a small area by steering the radar beam slightly fore-to-aft during the collection period.
Normally, the VIC-20 was operated in high-resolution mode whereby each character was 8x8 pixels in size and used one color.
The high-resolution mode used a 610 mm F 5.6 Panoramic lens manufactured by the Pacific Optical Company.
Moreover, neither Sega nor third-party manufacturers produced or sold the cables required to support such high-resolution modes on any type of display.