Here's an interface element that maybe could have used some freshening up, but it was far from broken.
Now here's an interface element with some serious, long-standing issues, but remember we're only talking about appearances in this section.
After all, isn't a static interface element simply the degenerate form of an animation?
Graphic treatment of interface elements, is often perceived as the visual design.
It can never be buried under another interface element.
Each interface element has a Sherlock title which is used in the code to reference it.
This continues until the interface element to be clicked is within the chosen zone.
A few of the game's existing interface elements can also be altered this way.
It introduced many of the interface elements that would carry over into Fontographer.
There remains a lot of room for improvement in this interface element.