This packet loss happens when both devices are transmitting at the same time.
The packet losses in the real network environment rarely spread out evenly.
The controller may be used to reduce overall packet loss and congestion.
I don't want to worry about packet loss in the connection.
Each game was restricted to 6 players, as any more would cause severe packet loss.
However, it is important to note that packet loss does not always indicate a problem.
T.38 provides facilities to eliminate the effects of packet loss through data redundancy.
That ought to hopefully bring down any packet loss.
When packet loss occurs in the network, an additional limit is imposed on the connection.
If you had really high packet loss, then at some point even this system won't help you.