During this phase, players may activate spirits from their 'Courtyard' (hand) if they have the energy required for each particular spirit.
When a player casts a spell or activates an ability, it does not immediately take effect.
This multiplier is doubled when the player activates star power.
The player can then activate the Magic Stone for some special effect.
If a player has activated all three cards, they have every number on one of the cards.
The player can activate a long range scanner by using his second button.
To do this, the player activates ten devices within the moon.
After both players have activated all of their models the turn is over and each player will roll for initiative once again.
Later in the story, the player activates a secondary feature called "Trance".
For an additional $1 per game, a player may activate the Power Play option.