The player must assign 5, 4, and 3 points, respectively, to each of the Groups, prioritizing as they choose.
To successfully complete the level, the player must assign certain lemmings specific skills.
The player can assign parameters to produce a desired output.
Once cracked, the player can assign these skills across all of their parties' human characters.
In the orders writing phase, the player can assign an order to each one of his units.
When a character's action bar is filled, the player may assign an action.
At each level, the player can assign a point to make him faster or to enhance one of four other skills.
The player can assign from one of six possible strategies to their partner ranging between defensive and offensive.
A player also assigns set levels to a number of skills.
Such players do not count towards the player limits, but cannot participate until release or assigned.