This is to prevent players from getting a break despite not being allowed to change.
But they consistently prevent players from doing the same thing.
It is necessary to prevent players from slowing down play.
This is to prevent players from "buying their way" through the game.
That did not prevent the player from being drafted high.
An advantage can be gained by preventing other players from getting points.
When used, they prevent the player from having to start at the beginning of the level after messing up.
The idea is to prevent players from being hit in their faces, which are unprotected.
Used to prevent the other player from winning and to control deeds.
However, they are criticized for their highly difficult level, which prevent players from completing the whole game.