Less frequently the term is applied to parties who purchase real estate, currency, commodity derivatives, personal property, or other assets.
When purchasing currency on a FairFX card, however.
For those who are too impatient, there are also options to purchase in-game currency to secure content.
In September 2010, Gawker reported that Zynga had set up a "Platinum Purchase Program" allowing members to purchase virtual currency in amounts over $500 at favorable rates by making a payment via wire transfer.
In October 2010, Zynga was criticized on Hacker News and other social media sites for having filed a patent application relating to the ability to purchase virtual currency for cash on gambling and other gaming sites.
The bank section allows a player to purchase in-game currency.
Microtransactions are present in the game; small payments allowing users to purchase in-game currency which can speed the players progress.
After discovering the ruse, it was believed that very few victims would report the crime, as attempting to purchase counterfeit currency was itself a crime and the victim accordingly risked arrest.
The rate that is used to purchase local currency may be market-based or arbitrarily set by the bank.