While people are not considered good randomness generators upon request, they generate random behavior quite well in the context of playing mixed strategy games.
For example, psychologists now believed a certain amount of random behavior was necessary for innovation.
The idea is that positive reinforcement of a seemingly random behavior increases the likelihood of it happening again.
There was, by definition, no way to order or predict random behavior.
It is generally accepted that there exist three mechanisms responsible for (apparently) random behavior in systems:
The beta distribution is a suitable model for the random behavior of percentages and proportions.
This could be a possible explanation for their tendency to engage in seemingly random cannibalistic behaviour.
Behind Bo-bobo's random (often irrational) behavior lies a strong sense of justice.
This might indicate a plan of destabilization, as opposed to random behavior.
After all, he had two sons (out of three children) as a result of random behavior.