These were largely supplanted by raster graphics in the following decades.
There are two different ways to accomplish the emulation of a raster graphics.
The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x240.
Sketcher was one of the earliest "natural media" raster graphics software applications.
The software features a pseudo-3D world in plain raster graphics at 320x200 with 256 colors.
The other way to model computer graphics is to use raster graphics.
The third, Return of the Jedi, used more traditional raster graphics.
Dot matrix printers also introduced the ability to print raster graphics.
With raster graphics, images are modeled as big collections of pixels.
To be printed, these images need to be translated into raster graphics first.