During the real-time battles, the RPG-style abilities of the heroes come into play.
It introduced real-time battles instead of random encounters.
Once two factions share the same space on the board, a real-time battle ensues, with both armies fighting each other until all opposing units are defeated.
The other is a real-time 3-D battle in which you command your troops against the enemy.
A new physics system had been implemented for the real-time battles, so that when cannon balls hit the ground, for instance, they leave impact craters.
The turn-based campaign map was added to include context for the real-time battles.
The player will have to fight the general in a simple RPG-like real-time battle.
Duke, the main character, fights in real-time battles on his quest to save Neugier.
Upon coming into contact with these characters, the game play shifts from the standard isometric view to a zoomed in two dimensional real-time battle mode.
The system is essentially a real-time battle akin to a fighting game where each character and their opponent fights on a 2D line.