He is a little unconventional, but he has cut six seconds off the average reload time.
This long reload time left the crossbowman vulnerable and exposed.
It shoots 14 shots and has massive firepower, however its reload time is incredibly long.
The D-gun requires 400 energy per shot and has a very short reload time, making rapid fire clearing of an area possible.
Her hybrid weapon was repairable, but the reload time could not be brought under seven minutes, no matter what fixes were tried.
The average reload time was 1m and 24s.
This led to stupidly long reload times, until the files got to about 20MB, at which point it just crashed.
If the player stops the meter outside this area, their gun will become temporarily jammed and slow down the reload time.
For example, constant usage of a vulcan gun results in increased damage output and reduced reload times.
One can think of cooldown as the reload time and firing rate of weapons.