In computer graphics, unbiased rendering refers to a rendering technique that does not introduce any systematic error, or bias, into the radiance approximation.
Progressive photon mapping (PPM), a biased rendering technique, can handle caustics quite well.
A leading rendering technique, known as ray tracing, tries to follow these rays.
This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique.
Microsoft has heavily marketed ClearType, and sub-pixel rendering techniques for text are now widely used on all platforms.
The W3C standards are in place to ensure all browsers which conform to their standards can display identical content without any special consideration for proprietary rendering techniques.
This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time.
Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead.
These are then processed using a Non-photorealistic rendering technique in order to generate graphical icons.
SkyFire leverages an unusual server-side rendering technique to accelerate page loading and provide a more complete web experience.