The sensory environment is neither positive nor negative.
In medical, psychological, and physiological discourse it has come to refer to the total character of the unique and changing sensory environments perceived by individuals.
Attention refers to the brain mechanisms that allow us to focus on particular aspects of the sensory environment to the relative exclusion of others.
"But my feeling is that the children are never going to learn even basic skills unless they are in a rich sensory environment."
On the best days, I was keenly aware of the sensory environment but unaware of myself.
"Effects of red light and loud noise on the rate at which monkeys sample the sensory environment".
The juxtaposition of tradition with technology creates an elegant and complex sensory environment that audiences can be immersed in.
Killobyte is a "second generation" virtual reality game that puts players into a three-dimensional, fully sensory environment.
A multimodal cortical network for the detection of changes in the sensory environment.
It knits together information from different channels (e.g., vision, hearing, touch) to allow the brain to perceive a seamless sensory environment.