Instead of rolling the dice, players at the start of their turn draw a card.
The owner may move one ship from a planet onto the card at the start of any player's turn.
Units more than 12" away from Azhag at the start of your turn are affected exactly as normal.
High Noon: each player loses 1 life point at the start of his turn.
At the start of his next turn, he is allowed to play a point card without deducting time from his meter.
Players gain credits at the start of their turn and through harvesting layers of land.
The game ends, when a player has no seeds in his holes at the start of his turn.
That creature doesn't untap at the start of your opponent's next turn.
Characters usually obtain four AP at the start of their turn, but they can also save up to six unused points.
At the start of a player's turn, a player may move their jeep.