Doing a deformation of a 4-million-face model with a texture map.
This process projects a texture map onto a 3D object.
The proportion formula can also refer to a texture map using the function.
Specular and normal maps were added to the model prior to the main texture map.
Robot characters also have multiple texture maps to signify damage received.
The use of the term mapping becomes arguable then, as no texture map is involved anymore.
But the way we do our texture maps, it won't look like a cartoon.
Any 3-D graphic you see on your computer is built by a texture map.
But the system generates a face from the stored texture map.
Each window was treated like a 2D surface, with the backing store as its texture map.