Each player then tries to take tricks, being that the higher value cards outweigh the lower ones.
If you are dealt a pair or three of a kind, stick to that value card throughout the game.
The knock value card will be dealt from the bottom and turned over on top.
For instance, if the three cards in a hand are all different suits, the highest value card would stand as that player's score.
A very common variation is that when four of the same value card are played in a row, then the pile automatically clears.
One exception to this is if the player is able to end the game with a run or set of same value cards.
Another configuration would be a stored value card, with a set price, and charges deducted as each trip is taken.
The large penalty associated with low value cards makes winning as many tricks as possible a bad strategy.
Strategy for the bold move ("the short game" where you play a 99 value card on the first hand)
Travel card schemes are often supplemented or replaced by stored value cards.