Again the lesson is a simple one: play the hole the way the designer intended it to be played.
Its designers had never intended it for the cut and thrust of close combat.
The designers intended that these numbers would change as the current character set was changed.
The designers intended to comment on the connection of oil, war and environment.
"They want to achieve the same look the designer intended."
In these games, the only activity the player has is to choose or guess the move the designers intend him to make.
Sometimes the music conveys perhaps more than the designer intends.
He could not hold the instrument the way its designers had intended.
Yet they have the power to destroy precisely the sense of place that the designers intend to create.
The designers also intended the game's puzzles and areas to have multiple solutions.